package com.lineage.server.templates;

/**
 * NPC 說話資料
 * @author daien
 *
 */
public class L1NpcChat {
	public L1NpcChat() {
	}

	private int _npcId;

	public int getNpcId() {
		return this._npcId;
	}

	public void setNpcId(final int i) {
		this._npcId = i;
	}

	private int _chatTiming;

	public int getChatTiming() {
		return this._chatTiming;
	}

	public void setChatTiming(final int i) {
		this._chatTiming = i;
	}

	private int _startDelayTime;

	public int getStartDelayTime() {
		return this._startDelayTime;
	}

	public void setStartDelayTime(final int i) {
		this._startDelayTime = i;
	}

	private String _chatId1;

	public String getChatId1() {
		return this._chatId1;
	}

	public void setChatId1(final String s) {
		this._chatId1 = s;
	}

	private String _chatId2;

	public String getChatId2() {
		return this._chatId2;
	}

	public void setChatId2(final String s) {
		this._chatId2 = s;
	}

	private String _chatId3;

	public String getChatId3() {
		return this._chatId3;
	}

	public void setChatId3(final String s) {
		this._chatId3 = s;
	}

	private String _chatId4;

	public String getChatId4() {
		return this._chatId4;
	}

	public void setChatId4(final String s) {
		this._chatId4 = s;
	}

	private String _chatId5;

	public String getChatId5() {
		return this._chatId5;
	}

	public void setChatId5(final String s) {
		this._chatId5 = s;
	}

	private int _chatInterval;

	public int getChatInterval() {
		return this._chatInterval;
	}

	public void setChatInterval(final int i) {
		this._chatInterval = i;
	}

	private boolean _isShout;

	public boolean isShout() {
		return this._isShout;
	}

	public void setShout(final boolean flag) {
		this._isShout = flag;
	}

	private boolean _isWorldChat;

	public boolean isWorldChat() {
		return this._isWorldChat;
	}

	public void setWorldChat(final boolean flag) {
		this._isWorldChat = flag;
	}

	private boolean _isRepeat;

	public boolean isRepeat() {
		return this._isRepeat;
	}

	public void setRepeat(final boolean flag) {
		this._isRepeat = flag;
	}

	private int _repeatInterval;

	public int getRepeatInterval() {
		return this._repeatInterval;
	}

	public void setRepeatInterval(final int i) {
		this._repeatInterval = i;
	}

	private int _gameTime;

	public int getGameTime() {
		return this._gameTime;
	}

	public void setGameTime(final int i) {
		this._gameTime = i;
	}

}
